Timor Mortis

What is proceduralism?

How can we express ourselves through it?

Date Completed
Contributions & Responsibilities
Software Used

Immediately after completing the Interaction Design and Development program, I immersed myself into the world of Visual Effects through GBC’s post-graduate Visual Effects program.

Learning all that I could about each aspect of the VFX production pipeline —using tools such as Maya, ZBrush, Substance Painter, and Nuke— it was ultimately the flexibility of expressive opportunities offered by SideFX’s Houdini that captivated me the most. Over the summer semester, I taught myself how to think like a technical artist; using VEX in Houdini to explore how generative algorithms could be used to create biomimetic structures. 

After a challenging year, the thesis was also a welcome moment to reflect on personal motivations, resilience, and the obstacles that had been overcome. The resulting visual narrative is an attempt to communicate those reflections, through an individual interpretation of the terror management theory.

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