I design & develop experiences.
I am passionate about innovation:
recontextualizing complex systems as
accessible human-centered solutions.
Interested? Get in touch!
Technical artistry —using VEX in Houdini to explore how generative algorithms create biomimetic structures.
An AR table tennis game, built for Google Chrome.
An interactive mixed-reality book that explores the history of Detroit, Michigan for George Brown College's 2017 Year End Show: Pull.
A 2.5 metre by 1.5 metre data visualization which looks forward and back two hundred years, mapping the history and future of innovation through the lens of our favourite science fiction movies.
A two-month exhibit at Toronto's Design Exchange, which showcased works by students and faculty from the School of Design at George Brown College.
A platform we envisioned to address latent and emerging needs of drivers, and other public services —by digitizing the existing user experience.
Video installation for Gardiner Museum’s annual art event, SMASH: We Are More.
A Twitter bot that obscures faces in images being tweeted at it, to hide them from other bots.
Social engagement at a height of the COVID-19 pandemic.
Users were able to interact effortlessly with the custom-built photo booth, via a touch-less interface, navigation on-screen prompts with their own mobile devices.
Once a photo was taken, the experience leveraged machine learning to apply arbitrary style transfers on the web, transforming guest photos into post-impressionist portraits.
A true to scale projection-mapped installation —celebrating spring, community, and diversity.
Situated immediately adjacent to the sidewalk, those walking by the pop-up installation were treated to a rear-projected digital mirror. Physical presence abstracted away by virtual forms emitting cherry blossom petals, their movements directed the flow and magnitude of the emissions.
Prompting spontaneous collaboration and performance between strangers and friends alike, the event was made to raise awareness towards the rise of anti-Asian racism in North American cities.
A centrepiece AR experience for PwC at Dreamforce 2018 conference in San Francisco, CA.
AR triggers were embedded in the large format illustration printed on the booth’s wall. Using the application Zappar, users are able to scan “zapcodes” with iPads or their own mobile devices, to activate AR responses.
From one response to the next, guests were able to receive an enhanced visual learning experience of PwC’s 5 digital enablement journeys.
A gamified interactive vending machine experience for Evio Beauty Group.
Produced for International Women’s Day, guests were tasked with pairing notable women with their accomplishments via a touchscreen interface. After successfully completing the quiz, users would be treated to a photo-booth experience through the integrated camera to post branded selfies on to their personal social media channels, and the interactive vending machine would dispense a randomized gift.